Goal:Creation of an MMO, a massive multiplayer online 3d interface AND interactive kiosk design, for serious gaming and use (mainly) in the cultural domain.
Prospects:Big organizations, museums, municipalities, ministry of culture etc.
Technology:The development of the platform is based on the Unigine game engine (http://unigine.com).
Kiosk specifications to be written.
Tasks/TimeLine:
Production Organization Chart:
the chart above, is an initial general approach, the people mentioned bellow are those involved in the project,
Design:
faidra matziaraki (architect), 3d space and navigation design, 3d inforamtion interface design, virtual space configuration, modelling, storyboard
penny giannakou (architect), 3d space design, virtual space configuration, 3d modelling
odysseas tsolkas (graphic designer), 2d and interface design, navigational visual language
Art:
christos laskaris (painter, sculptor), basic character design, 3d sculptures modelling, storyboards, input interface design
Engineering:
marinos giannoukakis (el.engineer, composer), lead developer, input interface design, protocol engineer, networking, sound design
panos tsagkarakis (audio engineer, media programmer), sensors technology, input interface design
stathis chrisidis (media artist/programmer), developer, modelling, visual programming, level designer
konstantinos georgatzis (electrical electronic engineer), protocols, networking, programmer
there are other people involved in this, a team of 3d modellers from firebblade, system administrator, camera designer and two other programmers.
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