Thursday, November 27, 2008

PROJECT P.L.A.N.S. (Playable Localized Areas Networking Scheme)

Goal:Creation of an MMO, a massive multiplayer online 3d interface AND interactive kiosk design, for serious gaming and use (mainly) in the cultural domain.

Prospects:Big organizations, museums, municipalities, ministry of culture etc.

Technology:The development of the platform is based on the Unigine game engine (http://unigine.com).

Kiosk specifications to be written.

Tasks/TimeLine:






Production Organization Chart:

the chart above, is an initial general approach, the people mentioned bellow are those involved in the project,

Design:

faidra matziaraki (architect), 3d space and navigation design, 3d inforamtion interface design, virtual space configuration, modelling, storyboard

penny giannakou (architect), 3d space design, virtual space configuration, 3d modelling

odysseas tsolkas (graphic designer), 2d and interface design, navigational visual language

Art:

christos laskaris (painter, sculptor), basic character design, 3d sculptures modelling, storyboards, input interface design

Engineering:

marinos giannoukakis (el.engineer, composer), lead developer, input interface design, protocol engineer, networking, sound design

panos tsagkarakis (audio engineer, media programmer), sensors technology, input interface design

stathis chrisidis (media artist/programmer), developer, modelling, visual programming, level designer

konstantinos georgatzis (electrical electronic engineer), protocols, networking, programmer


there are other people involved in this, a team of 3d modellers from firebblade, system administrator, camera designer and two other programmers.

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