Friday, November 28, 2008

radon-219 inspired from sc seminars

Radon

From Wikipedia, the free encyclopedia





Radon (pronounced /ˈreɪdɒn/) is the chemical element that has the symbol Rn and atomic number 86. Radon is a colorless, odorless, naturally occurring, radioactive noble gas that is formed from the decay of radium. It is one of the heaviest substances that are gases under normal conditions and is considered to be a health hazard. The most stable isotope, 222Rn, has a half-life of 3.8 days and is used in radiotherapy. While having been less studied by chemists due to its radioactivity, there are a few known compounds of this generally unreactive element.

sae supercollider seminars

2 days seminars in SAE,zannos friend from Berlin, Carle Martin. Martin has built his own library for tuning focusing on ancient greek music tuning. his library is based on quarks (i should look into quarks, start form supercollider sourceforge prj). he is really nice actually.

starting of simple(zannos would be furious by now with the rookies!!!!), i will not mentioned that i actually typed synths, but it is a start as we say. it is so peculiar seeing people asking questions, i ve asked in the past and actually thinking "my god are they stupid?". I am so fucking arrogant, i need to control this. i also need some sushi with Penny...


actually it is getting more and more interesting, i wish it was more days, it would get really interesting with Martin. i should also mention that one of Martin's teacher's was Iannis.



day 2 started with a mention of Iannis from Martin, saying he was the one introduced him to SC, i guess like a lot of people are going to say in the future here in greece.



start talking about the architecture of the software and the audio and control busses.




  1. busses: using busses to write sound to maybe read it back do some processing and then plug it to the 0 or 1 bus to listen to the output.

  2. buffers: buffers are used in order to treat signals taking from inputs, disk etc. they are memory spaces to allow processing of the eveolving signal. they allocate a memory space.


we actually did real time scripting of a Routine that plays files from disk sequentially, which was really instructional, had a look at GUI programming.


there are libraries for image and video through the coreImage API on macintosh for SC, Martin says you can do 3d imges, need to serch further.



users/ms/Libreary/application support/ supercollider: here there are the supercollider extensions


(Radon-219 very nice name for the development team, i ll make this a new post)

more game projects with other engines

it isimportant to use other gaming middlewares for smaller projects along with unigine and PLANS.


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123games.gr ??????? WTF??????

what's up with ant1's channel move on MMO developing????


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Thursday, November 27, 2008

case of emergency


i am really glad that haris and manos decided to have kinetic elements for the project, wchich is turning into an interactive performance. it is really promising knowing the efficiency and aesthetics of both. for some initial information check the medeaelectronique site.

check the corresponding mindmap for development design and following



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PROJECT P.L.A.N.S. (Playable Localized Areas Networking Scheme)

Goal:Creation of an MMO, a massive multiplayer online 3d interface AND interactive kiosk design, for serious gaming and use (mainly) in the cultural domain.

Prospects:Big organizations, museums, municipalities, ministry of culture etc.

Technology:The development of the platform is based on the Unigine game engine (http://unigine.com).

Kiosk specifications to be written.

Tasks/TimeLine:






Production Organization Chart:

the chart above, is an initial general approach, the people mentioned bellow are those involved in the project,

Design:

faidra matziaraki (architect), 3d space and navigation design, 3d inforamtion interface design, virtual space configuration, modelling, storyboard

penny giannakou (architect), 3d space design, virtual space configuration, 3d modelling

odysseas tsolkas (graphic designer), 2d and interface design, navigational visual language

Art:

christos laskaris (painter, sculptor), basic character design, 3d sculptures modelling, storyboards, input interface design

Engineering:

marinos giannoukakis (el.engineer, composer), lead developer, input interface design, protocol engineer, networking, sound design

panos tsagkarakis (audio engineer, media programmer), sensors technology, input interface design

stathis chrisidis (media artist/programmer), developer, modelling, visual programming, level designer

konstantinos georgatzis (electrical electronic engineer), protocols, networking, programmer


there are other people involved in this, a team of 3d modellers from firebblade, system administrator, camera designer and two other programmers.

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combined reality environments

interactivity between virtual with these machine-man artificial environments, is the next step in the development. having said that, aesthetic and functional issues have not been discussed. it is obvious though that already made projects are going to be used and enhanced with these newly acquired technologies. the issues that come up bring us back to older posts touching subjects like mapping virtual to actual spaces, and of course intuitive and intelligent data mining. a first environment i wish to develop is the self-space environment shown in the following horribly edited video. but you can
...................................get an idea.......................................

there are other projects that can serve the same purpose, especially projects that were and are to be done with medeaelectronique. of course an egojections version is a serious simulator candidate. waiting also to see manousakis and haris suggestions for robotics in their own medeaelectronique project, case of emergency, haris has really nice aesthetics and i am confident that the project in general is going to be a serious challenge. more on that project when i get permission from these guys, for now the task is just announced check the medeaelectronique link, on the links toolbar.

finishing up press release

i am finishing up the press release Denis has requested (Unigine CEO), pretty soon there is going to be a public description of the project.


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Wednesday, November 26, 2008

EXOMORPHIC BEHAVIORAL DESIGN IN HUMANS AND MACHINES

The role of human agent in autonomous robotic exoskeletons, serves as basic platform for research resulting in logically justified assumptions and speculations. A broader use of the term exoskeleton is to be used to define in general immersive machinistic environments that suggest, through their characteristics and behaviors, degrees of autonomy and intelligence.
Can the importance and function of the human agent in a man/machine entity, diverse the evolutionary scope and role of humans altogether in “nature”?
Definition of the term “nature”, suggests a detailed design of the conditional functions of an organized (man made in these cases) complex system/environment that defines the nature of the machine, the nature of man and their behavioral tactics in this environment. Can two autonomous, intelligent agents (man and machine) work as a controllable functional system maintaining their individuality and their ‘separate’ nature? Physics tells us that there are no separate entities in the universe; investigate how that applies to the evolutionary course and advancement of humans. Refer to timothy Leary and his theories concerning the difference between generations growing up with and without technology.
Can the design and behavioral tactics of the autonomous machine agent affect/alter through a symbiotic relationship the ‘metabolism’ of the human agent and as a consequence its nature altogether and vice versa?
If so what is the nature of these metahuman and metamachine agents? Are cyborgs a different species altogether? How much human and how much machine can an entity like that be and what are the elements defining it? Does the machine become more humane when affected, in its functionality (from mimetic to abstract), from the feelings and emotions of the human agent for instance? Do the human characteristics lose their humanity when given a more machinistic scope and purpose? And what ‘social’ systems can be formed from interactions as such? (Reference to mother-child symbiotic relations and analyze their characteristics. Sharing integral, functional for both agents parts, affects and intensifies that relation)
Immersion is one of the main design elements of systems as such. Formalistic to chaotic systemic behaviors can also affect the notion that systems as such suggest. Integration of such entities in everyday set-ups leads human race to a specific evolutionary course. How archetypical are these advancements and what is the relation to myth and cosmological gossip (meaning myths of cosmogenesis etc)? An example is the installation self-space where integrates in its design an everyday functionality, that of a corridor or passage or even cave like characteristics, but exhibits attributes (artistic or aesthetic for instance, or even the intelligence, if any, of the structure), that are far from these functional attributes/characteristics. Another example, if a system analyzing atmospheric pollution is connected on a human, causing some short of discomfort when that human is in a heavily polluted environment can effectively make the human alter its behavior that as a result has the environmental and atmospheric pollution? Is it possible ‘improving’ our cosmic behavior by using, for example scientific analysis instruments, that can conceptualize the universe in a more objective appearance and mapping these tools to the more subjective human cognitive 3d notion of the cosmos? In other words building more concrete/graphical relations, between perception and information, can effectively change the perception itself?
These beings are called by the author exomorphic, stating how external adjustments alterations in creatures/’entities’ ‘design’, can affect their internal metabolisms, functions and behavior.

nevermind the Bollocks

you know the album, right? well DHLXS continues with the tasks, there needs to be an official start up meeting, things to discuss:
-  what anyone needs to start
-  areas of interest
-  initial tasks for completion
-  suggestions from architects
-  a system admin is needed to guide the information formation and database structure
-  training with Unigine

Sunday, November 23, 2008

starting with HaXe + Neko

haxe seems intuitive enough for lots of tasks, we ll give it a start. Neko seems a very flexible language as well, it seems easy to do C libraries binding with it.

blogging through the blackberry

http://www.google.com/mobile/blackberry/blogger.html#

blogger for the blackberry, should arrange an blackberry internet account

Saturday, November 22, 2008

newsgroups and fravia

good resources are elitistic, i am glad i met andreas, gave me some really useful perspective, more holistic. it seems newsgroups is the way to go concerning resources. ar the same time searching strategies and much more on fravia's website.


doubleHeLiX( DHLXS working with Unigine)

doubleHeLix(plural helices) studio

a new 3d application interface for parallel, virtual, cultural, story-telling using gaming technologies acquired from Unigine Corp and their really promising middleware. the licensing agreement has been sighed, DHLXS has the source code. the project is scheduled to start on 01/01/2009.



it seems good modelers can be found through firebblade's conns, at the same time alex mistriotis, andreas skoufis and i had a really interesting meeting, we all came up to date with eachother and exxchange information resources. all these people can be proven really useful at some point in the project. i wish i can pay them for their expertise.

Thursday, November 20, 2008

inventor tutorials


i ve started tutorials for inventor autodesk, it is going to be really helpful for robotics installations, virtual mechanical joints and robots for PLANS, in effect a tool i ve always wanted to use and never got around to....40 hours of tutorials is going to help me skip the steep learning curve....


the 40 hours of inventor modelling tutorials are finished. so many things untouched yet so many things were done. the engineering part of the projects i am sure is going to really improve, provided there is time from proper modelling and developing.



Wednesday, November 19, 2008

an accident

just realized yesterday that due to the fucking electric power company and the fucking power failures, burnt the power unit of my Capy. i am going to replace pretty soon thanks to Kurt and SSC... i hate those that are responsible of overcharging us for lame services. fuck the greek government and politicians.... pleaaaase..... u fucking cunts...!@#$^%#$%^&^%$@$%@#$^%$#

Sunday, November 16, 2008

Development Team Name

well any suggestions????

i was thinking DevilBoy Studio, among other things, don't know.....

maybe the name of an African Creator God?
Zeptepi???//// african for "zero-point"


actually it seems to be a short of majority for Aaeon Studio, that might change but sounds ok for now... even though DevilBoy Studio was not half bad... a good enough suggestion was Gestalt as well by Ody... well we'll see

First metting of development team

on last thursday the first meeting between current team members was made. i must say it was very interesting brainstorming with the following people:
faidra matziaraki architect/designer
penny giannakou architect/designer/modeller
chris laskari artist/modeller fellow medeaelectronique team member
pano tsangaraki developer (propably on hardware) medeaelectronique member
stathi chrisidi developer
and
odysseas tsolkas designer.

still to meet with the rest of the programmers.

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