http://www.myspace.com/dhlxstudios
Versum is a realtime virtual 3D world that forces both the audience and the composer to look at the music and listen to the visuals.
The virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached, that moves through space, like in a first person shooter game. Within this space, I placed objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, by carefully choosing the placement of objects, the way that each of them sounds, and the way the camera travels past them, I can create melodies and compositional structures, which are both seen and heard.
All of this is controlled in realtime during live performances: both the path of the camera and the objects which it meets during its travels can be changed according to the whishes of the composer. 'Go' is my second composition made in Versum.
Versum is created with: Max/MSP, Processing, Java, Supercollider, GLSL. Read more about Versum in this pdf.
Thanks to Jorn van Dijk for adding some wicked sounds. And loads of thanks to the Open Source communities developing Supercollider, Processing and Java without whom I couldn't possibly have created all of this fanciness.
Versum is a realtime virtual 3D world that forces both the audience and the composer to look at the music and listen to the visuals.
The virtual world is seen and heard from the viewpoint of a moving virtual camera with virtual microphones attached, that moves through space, like in a first person shooter game. Within this space, I placed objects that can be both seen and heard, and like in reality, the closer the camera is to them, the louder you hear them. So when the camera moves past several visual objects, you simultaneously hear several sounds fading in and out. Consequently, by carefully choosing the placement of objects, the way that each of them sounds, and the way the camera travels past them, I can create melodies and compositional structures, which are both seen and heard.
All of this is controlled in realtime during live performances: both the path of the camera and the objects which it meets during its travels can be changed according to the whishes of the composer. 'Go' is my second composition made in Versum.
Versum is created with: Max/MSP, Processing, Java, Supercollider, GLSL. Read more about Versum in this pdf.
Thanks to Jorn van Dijk for adding some wicked sounds. And loads of thanks to the Open Source communities developing Supercollider, Processing and Java without whom I couldn't possibly have created all of this fanciness.
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