Saturday, January 31, 2009

Google Summer of Code™

Google Code - Summer of Code - Google Summer of Code:

Google Summer of Code 2008 concluded on September 2, 2008. We were delighted that 83% of our 1125 student participants successfully completed their projects, and you can check out the actual code produced by these students by visiting each mentoring organization's page below. You may also want to check out our traditional map, which displays the connections between all of our mentors and students worldwide (KML - 1.4 MB, viewable with Google Earth).

We'll continue posting news regularly about the results of the program to the Google Open Source Blog. If you are interested in participating in future instances of Google Summer of Code, now is an excellent time to begin further exploration: explore our mentoring organizations' ideas lists for inspiration, peruse our Frequently Asked Questions, and take a look at all of the resources on the program wiki. If you are a student, the best way to prepare for Google Summer of Code is to learn more about Open Source development now.


Google Summer of Code will be on for 2009 Google have officially announced that Google Summer of Code will be returning in 2009! While the application process doesn't start for a few weeks yet, if you're interested in participating this year, now is the time to start thinking about it, joining the communities involved, and thinking about what you might want to do. Every year we find that potential students who have already joined, actively participated, and ideally contributed to the community before the Summer of Code application process begins are far more likely to make good applications. So, if you think you'd like to apply to OGRE for 2009, now is the time to get involved in the community.




Thursday, January 29, 2009

Tom Igoe Interview

Igoe Interview \ Processing 1.0: "Tom Igoe Interview"

Tom Igoe is a professor at New York University's Interactive Telecommunications Program (ITP), where he is the area head for physical computing classes. Tom is the author of the excellent Making Things Talk: Practical Methods for Connecting Physical Objects and the co-author (with Dan O'Sullivan) of the definitive Physical Computing: Sensing and Controlling the Physical World with Computers. He's a frequent contributor to the O'Reilly Emerging Technology Conference and he has taught workshops about physical computing around the globe. Tom has also generously contributed his expertise over the years to improving the Processing Serial Library.

there is an arduino-sensors tutorial in this interview check it out!

Robert Hodgin Interview

Hodgin Interview \ Processing 1.0: "Robert Hodgin Interview"
i hope you ve seen flight404 amazing visuals, here is an interview of the man behind this amazing work....

Robert Hodgin is a founding partner of the Barbarian Group and heads up its west coast office. He loves Processing and the audio-visual experimentation that he showcases at www.flight404.com. He graduated from the Rhode Island School of Design with a degree in sculpture in 1998.

Saturday, January 24, 2009

Quaser - Jean Michel Crettaz

Quaser - Jean Michel Crettaz

quaser

SCI-Arc presents, Quasar, a new site-specific installation by the LA/NY-based design/media firm slap!, founded by architect Jean-Michel Crettaz, and produced in collaboration with the Stanford Linear Accelerator Center (SLAC) and Stanford’s Kavli Institute for Particle Astrophysics and Cosmology. “Quasar is an immersive light and sound space made from prototype membranes realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure.”

MIT Smart Cities Group, Greden & Arbona - Fab Tree Hab

MIT Smart Cities Group, Greden & Arbona - Fab Tree Hab

MIT Smart Cities Group, Greden & Arbona - Fab Tree Hab

So whats the interactive architecture in this? Well its the slowest form of interaction I’ve posted so far but the process of pleaching gives the patient house builder the ability to share with the tree the role of architect rather than the architect taking entire control of the final outcome of the building.

Growing a home from living trees instead of building a home from felled timber is the goal of an architect from the Massachusetts Institute of Technology.

Mitchell Joachim, part of the MIT Media Lab’s Smart Cities Group, along with ecological engineer Lara Greden and architect Javier Arbona, propose a home that is actually an ecosystem.

The Fab Tree Hab goes beyond sustainable housing and so-called green design — building with materials that have a low impact on the environment and human health.

“Not only does it do zero damage, but it will hopefully clean the air,” said Joachim.

The habitat is based on an ancient gardening method known as pleaching, which weaves together tree branches to form living archways, lattices or screens.

via archinect

Kinesthetic Informatic Interface

529-raffle-video-4mb.mov (video/quicktime Object)

October 18th, 2006


Super Cilia Skin
by Hayes Raffle, Mitchell Joachim, & James Tichenor is a tactile and visual system consisting of an array of actuators that are anchored to an elastic membrane. These actuators represent information by changing their physical orientation. See Paper

Croquet SDK - Croquet Consortium

Croquet SDK - Croquet Consortium: "Croquet SDK"
Croquet is a powerful open source software technology that, in the form of the Croquet Software Developer's Kit (Croquet SDK), can be used by experienced software developers to create and deploy deeply collaborative multi-user online virtual world applications on and across multiple operating systems and devices. Derived from Squeak, the Croquet system features a peer-based messaging protocol that dramatically reduces the need for server infrastructures to support virtual world deployment and makes it easy for software developers to create deeply collaborative applications. Cobalt is a National Science Foundation-sponsored effort to develop an open source virtual world browser and authoring toolkit application based on the Croquet technology.

always nice when open source

Thursday, January 22, 2009

Geometric Tools

Geometric Tools


This is the official site for the Wild Magic Real-Time 3D Graphics Engine, version 4, whose design and architecture is described in the book, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 2nd edition (3DGED2), a book in The Morgan Kaufmann Series in Interactive 3D Technology. The book focuses on the details of constructing a scene graph management and rendering system for shader programming. The Wild Magic version 4.0 engine is on the book's companion CDROM. It illustrates the ideas in the book yet is ready to use for commercial as well as noncommercial applications. All in all, we believe you will discover that this source code really is magic software!

What Is GIS?

What Is GIS?
A geographic information system (GIS) integrates hardware, software, and data for capturing, managing, analyzing, and displaying all forms of geographically referenced information.

Wednesday, January 21, 2009

interactive choreography

a new project starting with Panos and Stathis under Medea's resources (sensors box) using infusion's wifi bluetooth device and a variety of sensors. there are sensors for biofeedback (muscle flex, heart beat rate), micro-bend, ultrasonic, pressure, and really good orientation-acceleration sensors.
there is going to be an impressive sound engine using SSC's new pacarana and Kyma software, along with a state machine Tool deciding the conditioning for parameter mapping.
stathis is going to have a macro level camera tracking system and feedback visuals from vvvv, stathis' expertize.
one dancer on stage

regular meetings with Panos and Stathis twice a week for a demo to be produced for next week. there is going to be a presentation and performance possibly in Ionio Uni.

Wednesday, January 14, 2009

financial difficulties

it is outstanding the fact that we keep facing all these financial difficulties at work. so much negativity, i cant really understand what we are doing so wrong. we are always short on money and the expenses keep growing. and this is not a situation where 10 or 20 k can save the situation. this is a situation where the money missing are in the range of hundrends of thousands!!!
all the people at work are nagging for different reasons, we nag aswell and is becoming an impossible situation to work on. and my father keeps pushing and pushing and he's right doing so. there is a need for constant double checking of all work related issues. and in the mean time trying desperatelly not to declare bankrupty.

i need to cope with the situation and find sollutions. i wish there was an alternate source of income. i feel so unsafe and unsecure. i don t know where can i find some short of support...

Friday, January 9, 2009

unigine xmass @

http://unigine.com/devlog/55/ guys please check this update,


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