This is the official site for the Wild Magic Real-Time 3D Graphics Engine, version 4, whose design and architecture is described in the book, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 2nd edition (3DGED2), a book in The Morgan Kaufmann Series in Interactive 3D Technology. The book focuses on the details of constructing a scene graph management and rendering system for shader programming. The Wild Magic version 4.0 engine is on the book's companion CDROM. It illustrates the ideas in the book yet is ready to use for commercial as well as noncommercial applications. All in all, we believe you will discover that this source code really is magic software! |
Thursday, January 22, 2009
Geometric Tools
Geometric Tools
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